Modern Warfare is back. On November 8th, the best-selling first person action series of all-time returns with the epic sequel to the multiple Game of the Year award winner Call of Duty: Modern Warfare 2.
November 08, 2011
Average Customer Rating:
based on 1509 reviews
Average Customer Review:
( 1509 customer reviews )
Most Helpful Customer Reviews
698 of 811 found the following review helpful:
People made better maps back when they still thought the world was flatNov 11, 2011
By Sam E. Howard
I bought this game knowing it would be a redux of MW2, I didn't care as I enjoyed that game. COD has always been a game that I could easily pick up and play for a few hours a couple of times a week. The good news is that this game still runs smooth as butter and has the same smooth controls. The bad news is that the new maps are all garbage (well ok not all of them, but you get the point). Its a total --to borrow a phrase from Fantastic Mr. Fox-- "Clustercuss". The maps are decently sized, but they're also cramped and claustrophobic. Way too many small alleys and corridors that eliminate the ability to get a feel for where the opposition is coming from.
Any indoor/enclosed area is a death trap, apparently in the world of COD there are building laws and building codes that require every wall in every structure to have at least one door and one window. Meanwhile the open areas are full of boxes, crates, burning cars, and yes even ANOTHER downed helicopter (really? we already played Crash twice). The turf war aspect of multiplayer is what I enjoyed about COD4 and MW2, that dynamic is sorely missing from this game, basically you run around and hope that when you come across someone you are behind them, and not the other way around.
When I go to the firing range I don't go there to shoot targets four feet away, if I wanted if i wanted to that I'd go play Lasertag with a bunch of 11 year olds, which is think is actually the age demographic this game is trying to appeal to.
If you are going to release what is essentially a re-do of your old game at least create some new and interesting maps. If you've ever played paintball at a speedball/indoor course then you know how every map will play out in this game, except that when you play indoor paintball people don't magically spawn 10 feet behind you.
COD we had some fun together, we knew it wouldn't last forever, and we've both changed. I'd love to tell you that it's not you, it's me, but that would be a lie. It's you. Sorry. Now go make me a sandwich
195 of 243 found the following review helpful:
Another Rehash but worse!Nov 15, 2011
By Derek A. Visocchi I have always loved the Call of Duty series but as of late it has been given the same treatment as the Madden series (IE they add TINY features each year and ask you to pay 60$ for a """new""" game). But this latest installment has crossed the line. Most of the fanboys constantly ask well WHY do you not like this game? (Valid question and i shall go through that in multiple points)
1. The maps are the smallest in ANY Call of duty game to the point your nearly always spawning right on top of someone.
2. The graphics engine is the exact same as MW2 regardless of what any fanboy tries to tell you. This may have been ok if this game was released a year after MW2 but not now.
3. Already new Wall glitches in the game and similar problems MW2 was plagued with (Youtube and see it for yourself).
4. P2P servers....again....in 2011? REALLY? Why on earth would you use P2P servers which are Laggy,Slow,Disconnect often,Easily hackable when most other major IP's use Dedicated servers.....Activision will make 3-4X more money then EA will see from BF3 and even they put dedicated servers into BF3.
5. The Campaign is Short/easy and Extremely predictable....a rather large disappointment for a direct sequel.
6. Rampant Killstreaks What i mean by this is since the maps are so insanely small you can rackup killstreaks way way easier then in previous CoD titles. So you see 3-4X more killstreaks then in previous versions.
7. The leaderboards have ALREADY been hacked again....(Look at the leaderboards see for yourself)
8. The hit detection....is the worst i have seen in any shooter since...hell ever?
9. No Marathon perk (Opinion)
10. EVERY gun is insanely overpowered, literally even the SMG's kill in 2-3 Shots at medium distance. Combine that with small maps and it becomes a Camp fest of who runs around corner A first.
All in All this is the biggest disappointment in the series in my mind...Save yourself the 60$ and take a woman out to dinner.
90 of 112 found the following review helpful:
Lag CompFeb 05, 2012
By Matt Activision would prefer to build games that do not require servers, since servers cost money. The alternative is to have one of the players in each game act as a server (host). In several other games the host gains an advantage because other players experience a short delay in receiving data from the host. To try and combat the host advantage, MW3 and Black Ops use lag compensation. Lag compensation attempts to put everyone on a level playing field by predicting player actions and have the host put the puzzle back together later. Unfortunately, this method has created a very frustrating environment for gamers. On your side you may take several shots when going 1-on-1 with another player, but with lag compensation you may lose without the game showing you took a single shot (I recommend you youtube 'MW3 lag compensation').
Lag compensation ruined that last call of duty game (Black Ops) and it continues to do so in Modern Warefare 3. If multiplayer is the main reason you are picking this game up, then please read reviews from other online gamers before purchasing. Call of Duty has been a series with record sales for each release, so there isn't much incentive for Activision to fix this major issue with game play. As a consumer, I regret contributing to this games sales records and I will not be making that mistake again in future releases.
35 of 44 found the following review helpful:
Laggy DisasterNov 11, 2011
By Orion The multiplayer is a mess. The latency issues are crippling the gameplay as in it will appear on your end someone shot you with a single bullet and killed you after you fire multiple rounds into them. Then the killcam will show you standing there not doing a damn thing while the guy who it appeared shot you once and killed you actually put 4 bullets into you before you even aimed.
This is a recurring problem from past COD games, except this one it happens literally every match you play, not just occasionally. When you have to question WTF just happened every single time you lose a gun fight, something is not right. The maps are all tiny as well. Small maps are okay as long as they don't rule the entire map selection of a game, like they do here. The enemy will respawn right behind you a second after you kill them (assuming you do actually kill them and don't get one shot wondered by the horrible latency issues) I can't recall ever being so disgusted from playing a game online in all my years of gaming.
280 of 372 found the following review helpful:
Reduce, Recycle, ReuseNov 08, 2011
By Adron Gardner If you love Call of Duty, then this is your game. If you have already bought Call of Duty: Modern Warfare 3, you shouldn't even be reading this. I have always been on the fence. After CoD 2, the single player of every game that followed, even CoD 4, was just a light gun game. You are continually led on rails to every checkpoint by bullet hose spraying enemies. There is no actual squad or enemy AI to speak of, they all just fire blindly and never reload. I know there are a few people who still play these games for the story mode, but I don't. I'm not going to go on too long because these things come out every year so there's not much new to explain.
Spec Ops is greatly improved and includes ranking and perks this time around which, as far as these modes go, is a HUGE improvement on the zombies and horde stuff from WaW and Black Ops. I like it so far, but as with all of these side mission/survival deals, I usually get tired of them after a week. Good improvement, but not a game changer.
Well on the good side for multiplayer, there are a lot of maps. On the bad side, the guns have had a serious working over. More than ever before the weapons shoot like frickin lasers. Nothing sways and you die much much faster than even in MW2. I'm pretty amazed they bothered to include a weapon power up to kill the weapon sway. What sway?!? Overall, the game really feels a lot more like the way Black Ops played than that intangible "Feel" of the Modern Warfare games. Black Ops was the best selling game of all time, or something like that, so I doubt many will complain, but I feel a difference. The theater mode does return, but there are no wager matches, which is kinda weak, but Kill Confirmed is good. The kill streaks have been warmed over with strike package streaks that differ on classes. This is welcome as some classes you can continue to rack up your points in objective based achievements instead of just kills, but lets be honest, people play this game for klilstreaks and I haven't seen any differences yet in how people approach their play styles here. It's kill or be killed as it has always been.
Oh well, I'm just looking over this thing after a few hours, and its just the same fun you always look for in CoD, but I'm sensing there isn't much left in this tube of tooth paste from here on out. They are still relying on the stupid P2P host networking which means lag and ended games still crop up. You still can hide in a tin building during an airstrike and live to tell the tale. You still have massively overpowered guns that all feel the same. And yes, you still can have fun with all these things deep into a Saturday night. I'm just wondering what they are going to do next. Unless they come up with something new, I don't see myself buying another one of these next year. Heck, I still play MW2 a few times a week. You aren't missing a whole lot if you pass on this, but if you're a fan, you'll enjoy it.
To be fair, I fired up the single player and I just made a few notes Infinity Ward missed. -- You can play through most of what I have without firing a bullet. You just run to the checkpoints and duck. Sooner or later the enemy there will get shot and you move on. -- Sandman is the worst Delta Force short gunner in history, he can't hit the broadside of a barn. -- Also, Sandman is wearing reflective eye protection - big no no in the Army. Eye protection should be clear or non reflective ***READ Reply from T.A. Frank in the comments on the eyewear. Best info you'll find *** A real veteran could clear this up if I am wrong. -- The Multiplayer is fun, but the "Lost host connection" hasn't gone anywhere. I'm enjoying , but just like any other heavily marketed product, just play it for what it is, don't expect this game to do your laundry for you.
After going between MW2 and MW3, I can say a lot of the quick death and lag issues come down to the fact that MW3 is simply set to play much faster. Back to back, you can just tell by running and toggling iron sights - in addition to the new avatar stances, the animations really are quicker. I think Black Ops was also faster than MW2. Unless you happen to be host, some games you are going to have a bad day. I'm on 10 meg and watching kill cams and the Vault videos, about half the time, the delay I see from my character is not what I actually experienced. Other times I get what seems like an endless supply of hit markers and no kill. I've even killed people I'm not aiming at. I'm not really sure if it is connection related or the networking part of the game is simply unable to keep the sync up accurately.
IW's Rober Bowling via twitter: "Yes, both platforms will be receiving updates to address lag concerns"
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